I've added a simple army generator to the downloads section. I made one ages ago for Tenkatoitsu, but hadn't got around to making one for Tenka Fubu. I should say that I haven't actually used it as I tend to generate armies 'by feel' for specific battles or scenarios, so there may be a lot… Continue reading Tenka Fubu Army Generator
Category: Rules
The Battle of Inō with Ningen Gojūnen
I’ve finally got around to getting some figures on the table to have a go at my small battles rules Ningen Gojūnen and try out some changes I want to make to them. The battle is the Battle of Inō, 1556, which I’ve talked a bit about before. It’s a battle that’s described in a… Continue reading The Battle of Inō with Ningen Gojūnen
Small battle rules
I’ve prepared a rough draft of the current version of the small battle rules I’m using, available on the 'Downloads' page. Again, these are a modification of the ‘For king and Parliament’ rules and lean on them so much that you’ll need a copy of them (or possibly ‘To The Strongest’) to play. The rules… Continue reading Small battle rules
Testing ‘Small Battle’ Rules
After getting the basics of my sonae-based rules finalised, I thought I’d try and make some progress on rules for small battles, where the basic unit is based on a kumi rather than a sonae. I had been using Battles in the Age of War, but I thought I’d have a go at adapting To… Continue reading Testing ‘Small Battle’ Rules
Modelling ‘Retainer Bands’ on the Tabletop
In a previous post, I tried to describe the process of the development of weapon groups (usually termed ‘kumi’) within sonae, where previously warriors all fought around their feudal lord, regardless of what weapons they were armed with. Wargames rules usually struggle with the latter type, it is much easier to model a unit of men… Continue reading Modelling ‘Retainer Bands’ on the Tabletop
Rules Download
I’ve put a rough draft of the rules I’m currently using for big battles on the downloads page, inevitably called ‘Tenka Fubu.’ These are a modification of the ‘For King and Parliament’ ECW rules and a copy of these rules will be needed to play them. Even if you’re not particularly keen on ‘K+P’ or… Continue reading Rules Download
For Daimyō and Kashindan…
Using a hybrid of 'Tenkatoitsu' and 'For King and Parliament' for large Sengoku battles Having previously tried using a version of 'To The Strongest' for a sonae-based Sengoku game, Simon Miller was kind enough to send me a copy of 'For King and Parliament,' and I think that set provides a better basis for the… Continue reading For Daimyō and Kashindan…
Thoughts on ‘sonae-based’ rules
A short post to summarise some thoughts on 'sonae-based' rules. I'm going to use 'sonae' to mean a unit composed of missile troops, long spears, short spears and cavalry. As far as I know there are no existing Sengoku Jidai rules that model armies where the smallest unit is a sonae. This is not unusual… Continue reading Thoughts on ‘sonae-based’ rules
To the Sona-est….?
I've been writing on here for some time about how, in my opinion, the way to model large Sengoku battles is to have armies where the smallest building block is a 'combined arms' sonae. As there were no wargames rules that took this approach, I settled on a version of the board game, Tenkatoitsu. But… Continue reading To the Sona-est….?
Genpei War Skirmish Rules
This isn't 6mm or Sengoku Jidai, but I thought I'd repost this from my other 'blog here in case it was of interest. It's basically an attempt at a set of rules for Genpei War-era skirmishing based on a set of WW2 Air combat rules...... Converting Too Fat Lardies' WW2 air combat rules for… Continue reading Genpei War Skirmish Rules