History

The case against weapons groups

Having covered previously the theory of when and how Sengoku Jidai armies came to be organised by weapon groups, I thought I’d go over the counter-arguments, in particular a different interpretation of the famous Iwatsuki document.
First, it’s worth noting that in academia the ‘orthodox’ position is that Sengoku armies were organised by feudal lord and not by weapon type, and so the burden of proof has fallen on those who wish to show that there was a transition towards forming units equipped with the same weapon at some point in the 16th century. The opposite is true in wargames rules. Here there is the assumption (by all rules that I’m aware of ) that armies are composed of units with the same weapon, or, occasionally mixed spear and missile units. However, there is no stated basis for this, and the fact that there is a debate in academia on the subject would indicate that there is no clear evidence for the existence of such single-weapon units. It is an assumption that wargames rules writers made some decades before any historian made a coherent case for it.

As discussed in the post on Nishimata Fusao’s theory of the formation of weapons groups, one of the most important factors enabling the ability to form such groups is an increase in daimyō authority, enabling them to override some of the independence of their vassals. Historian Hongō Kazuto questions whether this increase in authority actually existed, citing the rapid collapse of the Takeda clan after the death of Takeda Katsuyori, and the descent of the Uesugi into civil war following the death of Kenshin. If these leaders had possessed such control over their vassals, why did the system collapse so quickly when they died? Professor Hongō does concede that such a system could be possible after the separation of the social classes and restructuring of warrior society in the 1580’s.

Now, I don’t think this is a particularly strong argument. There is a parallel with Muslim rulers during the Crusades, many of the Seljuk and Arab rulers were undoubtedly strong leaders who exerted a lot of control over their domains, but on each of their deaths, a succession crisis occurred with a period of internal strife. With Japanese feudal ties being built so heavily on personal relationships, it’s not necessarily surprising that a strong organisational system reliant on the personal authority of the daimyō would not survive the death of that daimyō, particularly if there were no obvious succession in place.

Hongō’s other objection is how the system of rewards would work when a particular warrior’s retainers are split up. Meritorious deeds in battle required rewards, and wounds incurred were liable for compensation. The difficulty here is how are these rewards and compensations distributed when men are no longer all fighting around the warrior who raised them, paid them and brought them to the battlefield. There would presumably be a change in how the system worked, but there is no indication of such a change in surviving petition documents related to rewards and compensations.

An alternative explanation for the Iwatsuki document which Nishimata uses to indicate how the system of weapons group formation worked has been advanced by one amateur historian. Where Nishimata interprets the named bugyō as commanders of the single-weapon units, he instead suggests that they are inspectors of equipment and soldiers. If they are military units, it seems a bit puzzling that there are bugyō leading units of men with ‘small flags,’ but it makes more sense if those bugyō are instead charged with inspecting the flags to make sure they conform to some standard. Again, the document itself is unclear enough in its purpose to make this idea at least plausible.


^ It is entirely possible that those men that accompanied Miyagi Yasunari all fought around him under his direct command after all. Bad news for most wargames rules that don’t have a unit template for that kind of thing.

I’m not sure what the majority view in and around academia is, or even if it’s anything other than a niche talking point there, but most Japanese military enthusiasts I’m aware of seem to be in agreement with Nishimata. For what it’s worth, I also still find his argument persuasive. But it’s worth noting that there is some opposition, in contrast to recent revision on Sekigahara or Nagashino, to which I’m not aware of any serious rebuttal of the new research in support of the previously accepted versions of those battles. Again, the fact that there is any debate at all about army organisation does, of course, indicate that there is no clear information about how armies were organised. And this makes it very difficult to build something as relatively precise as a wargames army list.


^ Units representing ‘sonae’ or similar, where the figures on the base may not be directly related to the actual troops being represented, the latter being flexible depending on the battle. This does make it possible to avoid having to answer very specific questions about unit compositions and instead focus on a representation based on broader concepts of training, experience and sub-unit arrangements.

One last thing worth noting is that even if your rules are using single weapon units as the basic building block for armies, you still need a way to represent ‘feudal’ units, even at a small unit level. No-one, not even Nishimata, is arguing that the process of transition to weapons groups was instantaneous nor universal, and, depending on the part of the army, the year and the location in the country, some ‘units’ would not have made the transition even by 1590.

8 thoughts on “The case against weapons groups”

  1. Interesting thoughts. The more I learn about western medieval warfare, similar problems begin to emerge. There are, or seem to be, many cases where our clean and logical army lists are far removed from reality. Where units consisted on a basis of social standing and geography, rather than weapons or organisation (number of men).

    I think there is a real opportunity and design space for rules designers to represent formations with mixed weapons and vastly differing sizes. In regards to army lists as well. A certain part of the weapon mix could be randomized to present historical challenges to players. Real commanders could not “order” 5 units of Ashigaru from a list, they could, at best, be sure that a certain clan would show up to fight for them.

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    1. This was done rather well by Perfect Captain’s ‘A Crown of Paper’ campaign rules for their ‘A Coat of Steel’ game. Individual lords would recruit from areas and draw counters for what troops they got. Each counter was a base in the tabletop game. So, in the North you’d get more spears, in the West you’d get more bows etc. Then you’d group the counters/bases into units of sizes between 6 and 12 bases (iirc). With each unit having variable numbers of bows, men at arms, bills etc depending on who you’d recruited.

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  2. Thought provoking article. I am just starting to take an interest in this period and am realising that the interpretation of the organisation of forces is very complex. Does this mean that the Tenka Fubu basing system of sonae could also be used for small battles – one basing system for both small and large battles. The Ningen Gojunen rules already use mixed weapon units so by varying the unit profiles for each mixed unit a wide range of unit abilities could be represented

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    1. With a bit of thought you could do bases that would work for each. If I were starting again, I might come up with movement trays to use the NG units for TF, even though I don’t like movement trays.

      The way I’ve done it, it’s easier to use bases from NG to use in TF. It’s basically one ‘bushidan’ unit (or 2 weapons group units) and a banner base for one TF ‘sonae,’ along with a counter rack to hold the stats. There’s a picture here:
      https://pbs.twimg.com/media/E74o5VzXIA0cLq7?format=jpg&name=large

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  3. I’m very aware of the lettered opinion that Sengoku Jidai units consisted primarily of mixed- troop types but I keep reading about these all-cavalty charges and mass teppo firepower formations such as occured at Nagashino for example, which tend to suggest homogenized weapon type unit formations. How would one represent this on a gaming table in any scale other than that of squad level which seems to be where homogenized units existed(at least on paper). In addition the cavalry were accompanied by a horde of ground attendants who outnumbered the horse mounts. Did they seperate from their groomers during the charge or did they go into acton with them which I imagine would have been a rather slow affair, hardly Takeda-style shock action as we are all led to believe. Probably the only solution would be to devise a Squad Leader:Tokugawa with a thousand units per side and 40 meter hexes which would be a frightful prospect to play.

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    1. There were no massed teppō formations, or massed cavalry charges at Nagashino. The 3,000 volley-firing gunners mowing down the massed Takeda cavalry derives from an early Edo work by Oze Hoan. More about that here:

      The Guns of Nagashino

      The idea that the Takeda did something different with their mounted troops to everyone else, or were qualitatively better is taken as a given in wargames rules and popular history. In academia there’s more of a debate. I’m not entirely sure, but I suspect the majority opinion there is that it’s a myth.

      Mounted warriors could operate away from the rest of their ‘unit.’ A mounted warrior could be assumed to be accompanied by a groom and a dismounted attendant. Obviously, actual practice would likely vary, both as to who accompanied the mounted warrior and what they did. The assumption would be that the groom looked after the horse and brought it to the warrior when he wished to mount, while the attendant fought close to the warrior when he was dismounted and remained with the infantry when he wasn’t.
      Some examples of mounted action are described here:

      In Defence of the Japanese Horse

      In terms of representing small units, there are wargames rules that construct units from individual bases that may vary in terms of weaponry. ‘A Coat of Steel’ does this with Wars of the Roses, and the Peter Pig rules do it with a few of their periods. Once you get up to units of several hundred to 1,000 or more, then I would say the easiest way to represent that is abstractly rather than trying to model each individual sub-unit. That’s the way I’ve done it, but there are other ways, the Peter Pig approach could be ‘scaled up’ for example.

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  4. Thanks for the well thought out reply. I have ‘A Coat of Steel’ but never really explored it’s possibilities. Yes, probaly a distinction is necessary with this type of warfare in that any detail or granularity would have to be pretty low-level tactical, basically skirmish rules. Any engagements with thousands would have to be more generalized as in the Tenkatoitsu games with minor differences among the units.

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    1. It’s why I’ve argued that the Sengoku really needs two sets of rules. One for large battles, where small unit interaction is abstracted, and one for small battles where such can be modelled more closely. No-one really wants to keep track of what light companies are doing if they’re fighting Waterloo after all, but they definitely do in a Napoleonic game with a brigade-a-side.

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